Battletech best skills for missile boat. Is there a R...
Battletech best skills for missile boat. Is there a Returned to the game and see the pilots skills have changed (Been awhile for awhile). I currently have an Archer and a trebuchet. Though the MAD 3r (?) with 3 UAC2+++ and some mls is a headshotter build like none other, and honestly makes me sad that it's the best way to play the end game, because it's better than grinding through tons of armor. Just a thread for our lord and savior - the missile boat. Thanks. I have reached the priority mission (Smithson?) where I have to capture the ammunition facility. 8. Ideally I would want my missile boat to fire first to soften up target (s) before my vanguards go in for the kill. Under 3025 rules things are heavily optimized towards light energy weapons and missiles. Suggestions on how to spec your pilots and which For BattleTech on the PC, a GameFAQs message board topic titled "Battletech Missile Boat Early Easiest". A vast selection of titles, DRM-free, with free goodies, and lots of pure customer love. What weapons? Let me know any success you've had with this. Jul 18, 2022 · Just to be contrary, my missile boat of choice is the variant archer (S model?) that has four missile hardpoints. Prior to the Archer, my standard missile boat was a Stalker with LRM20 x3. I had always assumed that with 4 missile hard points and 65 free tons the King Crab would be the obvious choice for the best LRM boat, but upon further inspection all of its missile hard points are in the left torso, limiting it to 50 total LRMs. Is your lrm boat moving a lot? Mine typically stand still for most of the battle, so I give them bulwark and breaching shot. Anyone The Skills List is compiled for use with Classic BattleTech RPG (also known as MechWarrior, Third Edition). In cases where multiple sources are listed for the same skill, either additional subskills were added after the primary source's introduction of the skill or the secondary source has provided additional rules expansion for that skill. Like what's the best for a scout or a tank or a damage dealer? Missile Boats do pretty well for that. My heavy boats have been jagermech A's with 50 total LRMs, good armor, and a few heatsinks. ) Not sure what to do with the other skill branch. You'll definitely want to use it until you find a good heavy LRM boat. Master Tactician is arguably the best skill in the game, +1 initiative is huge. With only a handful of ’Mechs on the battlefield, the flexibility its movement profile offers paired with its slightly better durability will help you get the most out of it. Seen the Catapult in action as a park-it-in-the-back spray&pay and it worked pretty darn good, obviously. Missile boats So I've been playing the vanilla battletech. The thunderbolt can fulfil the lrm boat slot in a pinch as well. Many players overemphasize the importance of force composition and underemphasize maneuver as a factor What chassis is the best for a pure LRM boat that will be staying out of sight and unloading gobs of missiles? Best in assault 80-100 tons? What are the builds you have the most fun with? I'm just starting the tutorial, and I'm wondering what you are finding as the best pilot traits for someone who plans to have a LRM boat. Seen Cohn get his ass handed to him by a missile carrier that he ignored most the battle, that was pretty fun. So Far: kraken 3 - 8 LRM 15's Novacat B - 6 lrm 15s stooping Hawk B - 3 LRM 15's looking for… Question Basically, what mech do you guys recommend that is light and can be used as a lrm missile boat. Best to use for shadow hawk with AC10 or any fast mech with one Hard hitting weapon with decent range (PPC). Hello, which mech is the best lrm boat ? So far got a jagermech with a lrm10 + lrm15 + lrm20. Suggestions on how to spec your pilots and which mechs to put them in. I'm currently hunting down parts for a marauder. youtube. Oddly, I'm very late game on BEX running mainly clan tech, and have yet to pick up a missle boat I like better then my 4 cLRM20 stalker. Using the +dmg LRM20's gave me 120 damage per missile rack. I have been reading up and there seems some pretty split onions so wanted to ask here if the following setup would work. [Updated to v1. Technically, a Stalker is even better for an LRM missile boat, because you can space it out between all the arms and torsos. Evasion because the other level 1 skills, Sensor Lock and Bulwark, are pointless for an LRM boat. What is optimal skills for headshot build? Lots of Tactics for Call Shot Mastery, I assume? High Gunnery skill for general accuracy. Hey for any veterans of the table top out there, what are some good skill combinations for different roles. Everything else is best off with an Outrider (ace pilot + bulwark). (Gunnery 2 and Pilot 1 skills) Multi-shot combined with Breaching is just too good to pass up. BATTLETECH - In this mini-guide we build a very early LRM boat and discuss how to best operate it, using indirect fire to support your lance!Become a Malcont Hello, MechWarriors! I know I'm a little late, but I've updated my Battletech Skill and Ability Guide for the changes in update 1. I still thank that's not bad, but I have come to realize when actually playing, that I use breaching shot very rarely This is my favourite skill set for Glitch. Breaching shot can be pretty helpful if you want to negate cover advantages, and with multi target, if you have multiple targets in cover, you can pretty much ignore it and fire at three of them for full damage per weapon. I've seen people use the Shadowhawk with two LRM racks as a starter missle slinger and it was okay enough. Has anyone had any luck with Headshot builds? Been playing with the idea. 8] I always take one Sensor guy, and on him I'll have Evasion because he's always moving anyway in order to Sensor Lock enemies for my missile boat (makes taking down base turrets simple). The Bull Shark I usually use as tank does pack some LRMs but they're more poking weapons to complement the Gauss rifles. Most sniper 'Mechs set up a “sniper nest” on the battlefield, in much the same way as missile boats take up and maintain a strategic position. Any of the new DLC mechs will basically be better than their vanilla counterparts thanks to mech-specific quirks. That way, enemies don't move in between my mechs taking called shots on downed mechs. 39K subscribers in the Battletechgame community. Currently I'm using a centurion with 2x LRM 15++ and two medium lasers as a psudeo-LRM boat. The best way is keep playing main campaign until Argo mission where you get a free Centurion (without weapons though), which is one of the best medium mechs thanks to its immense available tonnage and excellent weapon hardpoints. There have been no changes to Abilities, but the Piloting skill tree has been adjusted slightly, giving hit and melee defense instead of increased max evasion. com/watch?v=vzVA8SVSY64&list=PLLqrxEC8a7xbMgZuAjOIgvP7KICcenGw My boat has a +3 Missile Targeting Computer and is also basically heat neutral. Should I hunt down a catapult to? Feb 26, 2024 · Which is the Best? Personally, I think the Dervish DV-6M is the best of these in most games. 5 10 15 20 is a setup I like to use with a multitargetting pilot. I also want to be able to maneuver both these and snipers before I get swarmed or hammered by a big boy. I find it almost impossible to find LRM20s with +2 damage (and darn hard to find similar LRM15s), so I generally end up with some combination of smaller launchers in order to get the better damage-dealers. For what it's worth, I carry 8 tons of missiles (entirely in my legs) and have also run out on certain missions. The ability that seems to work the best with them is breaching shot if you are using 2x LRM launchers and like to split fire. Three missile racks could fire at three different targets and bypass cover using the proper skills, or could all fire at the same target. In most cases bulwark is the best companion skill, though it doesn't really matter much if you position them properly so you can use your breaching shot + sure footing COIL mech pilot with little loss. Might as well take half damage if anything does I currently use the Thunderbolt SE with 3 LRM 20s, and mix of stolen double heat sink and regular heat sinks. Breakdown of 2nd level skills: I used to think that the optimum skill set for a mechwarrior driving an LRM boat was bulwark, multi-target and breaching shot. Feb 1, 2026 · Description [edit] Missile boats are identified by their function as providers of heavy, long-range fire support, whereby they attack the enemy from a protective distance with indirect fire. So I do like the 1x mech as a missile boat. I'm working on finishing my star of clan missile boats. Not ideal for LRMs as they othen spred weapon damage. Support for my continued Yo. You could have a Pil8/Tac5 pilot for your hit and run missions. Start of the game your best missile boat is actually Shadow Hawk 2H. Theoretical question, which of the following 'Mech has a better suited armament to act as Missile Boat? Please recommend me some missile mechs I have a 35LRMS mounted shadow hawk which is fine until the assault class mechs come in. Obviously, this is highly situational and I may not force the others to wait. Unlike missile boats, however, snipers are armed with direct-fire weaponry and cannot attack from hiding. In order to either protect the missile boat or take full advantage of its mission, skirmishers and strikers generally close with the targeted enemy units, while the fire-support launches from behind full Classic BattleTech, with an eye toward strategy, tactics, and how to win win win in general. Kintaro: with its 5 missiles hardpoints, it makes a perfect brawler. You should also really consider using the build below if you're running an assault LRM-boat, like the Stalker or the Highlander. Lets play BATTLETECH full campaign! Click Here to watch the entire series: https://www. The subreddit of Harebrained Schemes' Battletech Turn-Based Strategy Game. Now I can't find the good LRMs oriented mechs in Heavy and Assault in terms of armor, ammo capacity and Heat as the Shadow Hawk does. That gives you two +5% spots (the two arms) and the ability to put 4x15's, for a total of 60. BattleTech Guide to Mechwarrior Skills - What are the best skill builds for Mechwarrior pilots Syken Plays 11. What's your experience using and battling missile boats? I'm thinking something like an LRM60 STK-3H with low armor and heat neutral enough to just… The perfect LRM boat in HBS Battletech is a Highlander HGN-733 with 2x LRM20 and 2xLRM15, 6-7 tons of ammo and 16-18 heatsinks (or dhs if you can get enough of those). Fill it with SRMs, and you get your highest alpha medium mech. 6K subscribers Subscribe Some Mechwarriors call Missile Boat pilots cowards, but who do they call when their position is about to be overrun by a combined arms company? The forward artillery lance, comprised almost entirely of the tried, tested, and true Missile Boat. Marauder can stack a 35% headshot chance with a full Tactics pilot, Annihilator has reduced recoil for ballistics, Archer is straight up the best LRM/Missile boat with its quirk, and so on. Up close I prefer energy boat "Zombiemechs". I have the Cent' with 1x20 LRM so he gets the 1 weapon bonus Breaching shot skill. Description and evaluation of mechwarrior skills, abilities and classes. Breaching Shot and Evasion. (in that case I find the Archer to be better because of the clustering and LRM20 vs LRM15. Later game, you're running 3-4x LRM launchers and with the nerf to stability damage, you're less likely to use single volleys form the LRM boat. Cyclops Z and Griffin 4N are standouts because they have high numbers of hardpoints and the weight to make use of it. So. I was hoping the King Crab would be better, but all of the missile hard points turned out to be in the same location :(. I thought the Catapult would be my go-to missile boat until I actually got one. 109 votes, 77 comments. Here’s a few of the more famous Missile Boat ‘Mechs throughout the ages of BattleTech. Good skills combo. The lance command mod on either Marauder variant is great, same with the missilery suite on the Archer. Bullshark better than highlander and stalker for lrm boat? the bullshark variant with 4 missile slots is it better than the highlander it is 5 ton heavier but does it have more free tons for weapons and armor etc? I dont really need spd and I’m honored to be a part of your gaming life, and I hope my content and tactica have given you some new ideas for your next game. This is just in relation to pilot skills rather than a specific mech as I have restarted the game but want to plan my lvl ups. You dont go Alpha on every attack, but switch to different weapons. Also, Master Tactician didn't really help on my missile boat as I usually wanted to go last. The assaults are where things get really messy. Don't be fooled by all that "tank" stuff it has going for it and slap 2 big and 1 small LRMs on it, it will stay back and pound enemies to pulp with missiles. Bonus question: is there a specific pilot skill build for missile boats? Right now I'm using multi-shot and breaching shot so that if I need to, I can punch through Guarded status. I thought calling them missile boats went back to the game Tie Fighter which introduced the Cygnus Missile Boat which could carry a whopping 80 missiles when a Tie Bomber could carry a maximum of 16! Since then any craft that can carry an absurd amount of missiles is nicknamed a Missile Boat. My Cyclops HQ functions as a missile boat of sorts but it's really a support mech first. It gave me flexibility with my target selection. Skill set allows you to move around battlefield and shoot with precition - this character should be used for your called shots. For assaults I like to run a stalker with 2x LRM 20s and 2x LRM 15s with good armor and heatsinks. BattleTech - The Board Game of Armored Combat » BattleTech Game Systems » General BattleTech Discussion » Evaluating missile boats, most important info to know? Almost anything with multiple missile hardpoints make good SRM platforms because they're just really efficient weapons. Juggernaut - I don't use a melee guy. Catapult and archer are the standards but if I remember correctly there is a jaegermech which has 2 missile slots alongside its ballistic slots so it can snipe with ac2s and then follow up with 30-40 LRMs as well which is nice. For the special skills I like multishot, breach, and bulwark. I'm in the market for a new missle boat. But this basically negates the benefit of Master Tactician as my other mechs are forced to reserve so the missile boat can fire first. Is this the best way to do it or should I have 2 mechs as LRM boats and 3x missile racks? Any builds that excel here? I tend to put my pilot with these skills in whatever LRM boat or long-range sniper I'm using. Matters not if clan or is. The idea of consistently Headshot and booming on the regular is appealing to me. I take Ace Pilot on him, since he's out front, and can often get a good shot in, then retreat. And man is it awful. What is, in your opinion, the best mech to serve as an LRM boat? Missile boats are pretty solid in the base game. I would have most of your pilots as far as skill builds are concerned be Guts5/Tac8, Pil5/Tac8 or Guts5/Gun8, Pil5/Gun8 for the missile/laser boats. Whitworth This is a great missile boat for your army – it sports two LRM20s, and two LRM15s as well – launching a full 70 missiles down field each round. Download the best games on Windows & Mac. Just started BATTLETECH? Or just finding the game really hard? This guide aims to highlight the game mechanics, how to utilize them and teach you how to clear battles and run the Argo without a hitch. ^^This, is the best for LRM Boats, After doing that you just go straight Tactician for the Indirect Fire and Called Shot Mastery. With Artemis IV fire support, it can really blow out an enemy unit. The best heavy is probably the Marauder 2R for the 30 extra heat sinking and lostech DHS/energy weapons. That being said - it still is a very good tank boat with an M laser, 2 big SRMs + 1 small SRM and max armor. 2x LRM20 might sound like a good thing, but I find 3 or 4x LRM10 and LRM15 to be better at scoring headshots, not to mention LRM15 are more tonnage efficient. Missile boats similarly, I want to be able to knock down enemy mechs before they can punish me. It says that an indirect fire mech would be good to have. It's probably going to be the first mech where you'll have very real heat issues, and will discover the use of meleeing to cool off your mech. This seems like the go-to build for many people, however I think it only fits LRM-boats because of the way you often have several braced targets in the beginning of a fight, so you can spread out the goodies. What mech should i look for as an upgrade? Description and evaluation of mechwarrior skills, abilities and classes. These are your general purpose workhorse pilots. xwrp, qxow, hxye, dprm, 1a0jh, tmuvb, alcjb, vfij, qo5byz, 6yoexg,